Competition, Boon or Bane? Prior Knowledge Moderates the Effects of Competition in a Virtual Reality Game for Environmental Education (75629)

Session Information: Design, Implementation & Assessment of Innovative Technologies in Education
Session Chair: Hung-Hsiang Wang

Thursday, 23 November 2023 15:10
Session: Session 4
Room: Room 705
Presentation Type: Oral Presentation

All presentation times are UTC + 9 (Asia/Tokyo)

As plastic waste remains a global environmental threat, interest in new modes of environmental education to effect positive impacts on pro-environmental knowledge, attitudes, and behaviors is increasing. This study extends research on the use of serious games in virtual reality for shaping motivational and learning outcomes that encourage behaviors oriented toward plastic waste mitigation. Guided by the self-determination theory, this study examines how competition in the game affects motivational and learning outcomes (i.e., self-efficacy, environmental locus of control, attitude, and intention to learn) important for producing behavioural change. Specifically, we investigate the effects of a game element— competition—that has had an inconsistent influence on serious game players’ motivation and learning. Furthermore, we explore if the effects of competition could be moderated by a third variable—prior knowledge about the game topic. We conducted a 2 (Game environment: Competition vs. Non competition) x 3 (Prior knowledge: Low vs. Medium vs. High) between-subjects experiment with 61 undergraduates in Singapore. We developed an educational virtual reality game focused on plastic waste reduction in Singapore for the purpose of this study. Based on two-way analysis of variance tests, we found that competition had differential impacts based on prior knowledge, where players with medium levels of prior knowledge reported greater motivational and learning outcomes compared to players with low and high levels of prior knowledge. These findings shed light on the inconsistent effects of competition in the extant literature and provide notable theoretical and practical contributions to research on virtual reality technologies in education.

Authors:
Shirley Ho, Nanyang Technological University, Singapore


About the Presenter(s)
Dr. Shirley Ho is President's Chair Professor in Communication Studies in the Wee Kim Wee School of Communication and Information at Nanyang Technological University, Singapore. Her research focuses on public opinion and science communication.

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Posted by Clive Staples Lewis

Last updated: 2023-02-23 23:45:00