Evaluation of a Financial Education Board Game Integrating Historical Contextual Events and Simulated Trading Mechanisms (84224)

Session Information:

Monday, 25 November 2024 15:50
Session: Poster Session 1
Room: Orion Hall (5F)
Presentation Type: Poster Presentation

All presentation times are UTC + 9 (Asia/Tokyo)

The key to financial education is not merely financial knowledge, but more importantly, the skills of money investment and management. Without simulated financial operations and experiencing the effects of social contextual events on the market, learning transfer becomes challenging. Game-based learning provides a solution that motivates learners to engage actively, while also simulating contextual events, thus offering realistic experiences and feedback. By integrating real historical background events, learners can immerse themselves in a vivid trading scene. This immersive experience not only enhances the fun of learning but also facilitates historical empathy among learners, while simultaneously deepening their historical knowledge and financial skills. In our study, we developed a financial education board game set in 17th-century Europe, where learners played the role of the Dutchman. The game allowed learners to participate in the flower futures market, experiencing market fluctuations due to historical events and making investment decisions based on risk assessments. The empirical evaluation involving 16 participants indicated that the board game with historical contexts enabled learners to enter a state of flow and achieve focused learning. Moreover, learners found it beneficial to grasp the concepts of futures trading through the game. Furthermore, 80% of participants reported feeling immersed in the historical setting, and they were able to empathize the Dutch sentiments about the futures market at that time.

Authors:
Zheng-Hong Pan, National Taiwan University of Science and Technology, Taiwan
Shen-Yang Ni, National Taiwan University of Science and Technology, Taiwan
Huei-Tse Hou, National Taiwan University of Science and Technology, Taiwan


About the Presenter(s)
Zheng-Hong Pan is a PhD student working on game-based learning, gamification for teaching, and financial education.

Connect on Linkedin
https://www.linkedin.com/in/zheng-hong-pan-41b464334

See this presentation on the full scheduleMonday Schedule


A Note to Presenters

To enhance academic profiles and showcase research, we encourage all presenters and co-presenters to include links to their public LinkedIn, ResearchGate profile, and research websites. Presenters may update their bio for their presentation by completing the form linked below by October 22, 2024.
- Presenter Information Update Form
Submitted changes will be reflected on November 01, 2024

Additionally, presenters should also update their IAFOR account details if there have been any changes to affiliations or biographies.
- https://submit.iafor.org/my-account/edit-account


Conference Comments & Feedback

Place a comment using your LinkedIn profile

Comments

Share on activity feed

Powered by WP LinkPress

Share this Presentation

Posted by Clive Staples Lewis

Last updated: 2023-02-23 23:45:00