Enhancing Students’ Attitudes Towards STEM and AI by Implementing STEM-Minecraft Games-based Learning Module Among Junior High School Students (85535)
Session: On Demand
Room: Virtual Video Presentation
Presentation Type: Virtual Presentation
STEM-Minecraft Games Based Learning module is a module developed based on Minecraft games to introduce the concept of AI through STEM Education. This quantitative study was conducted to develop the STEM-Minecraft Game-Based Learning Module and evaluate the module in enhancing and retaining positive attitudes toward AI and STEM among junior high school students in Lawas, Sarawak, Malaysia. This research design employs a pre-experimental design - One Group Pretest-Post-Test Design. The quantitative data is collected by two questionnaires from 35 respondents, the S-STEM survey to measure students' attitudes toward STEM and the General Attitudes Towards AI Scale (GAAIS) to measure students’ attitudes towards AI. Data analysis encompasses descriptive statistical analysis and inference statistical analysis and the data collected from the pretest, posttest and delayed posttest was analyzed using Statistical Package for Social Science (SPSS) software, version 24. The study findings show that respondents have high positive attitudes towards STEM (P = 0.00) and AI (P = 0.00) after the implementation of the STEM-Minecraft Games-Based Learning module in teaching and learning sessions. The study findings also show that positive attitudes towards STEM and AI are retained among the respondents. This lesson module is effective in enhancing and retaining students' attitudes towards STEM and AI.
Authors:
McMillen Anak Otoh, Universiti Sains Malaysia, Malaysia
Mohd Ali Bin Samsudin, Universiti Sains Malaysia, Malaysia
About the Presenter(s)
Mcmillen Anak Otoh is a teacher at the Ministry of Education (MOE) Malaysia. He is interested in curriculum development and STEM Education. His current project focuses on STEM-Minecraft games-based learning.
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