Assessing Cognitive Abilities and Ensuring Task Acceptability with Virtual Reality (85625)

Session Information: Assessment Theories & Methodologies
Session Chair: Badri Adhikari

Wednesday, 27 November 2024 16:45
Session: Session 5
Room: Room 705 (7F)
Presentation Type: Oral Presentation

All presentation times are UTC + 9 (Asia/Tokyo)

Traditional paper-based cognitive assessments for children are often unengaging and misrepresents cognitive abilities. Virtual Reality (VR) surpasses these disadvantages by creating an immersive and engaging environment. This study aims to develop a methodology to assess attention, processing speed, and cognitive flexibility using VR-based tasks while also evaluating the acceptability of these tools among students. Participants identified target colours or shapes from 3D distractors, similar to traditional paper-pencil tasks. Usability, acceptance, accuracy, and response times (RT) were evaluated. Thirty neurotypical students aged 8-13 completed an 8-minute VR task involving stationary and moving colours and shapes, tested twice. In the colour identification task, participants received an audio cue of the target colours followed by stimuli. RT initially increased and stabilised, then rose with faster stimuli, indicating a higher cognitive load. Four trials in the shape identification task showed improved accuracy and RT, indicating efficient memory switching and faster target identification. Quantitative data revealed overall improvement in RT, suggesting adaptation and learning, with peaks indicating increased task difficulties. RT and accuracy improved with age. Qualitative analysis indicated that VR enhanced student engagement and motivation, demonstrating its reliability and effectiveness for evaluating cognitive abilities. Usability and acceptance were rated highly, with no adverse effects reported. This study suggests VR can revolutionise educational assessments by offering a supportive and engaging environment, reducing distractions, and providing standardised conditions. It lays the groundwork for future research into VR’s applications for assessing children with neurodevelopmental disorders, including learning disabilities, highlighting its potential to enhance inclusive educational practices.

Authors:
Mridula T V, Indian Institute of Technology Madras, India
Manivannan M, Indian Institute of Technology Madras, India


About the Presenter(s)
Mridula T V Research Scholar, Touch Lab, Department of Applied Mechanics and Biomedical Engineering, Indian Institute of Technology Madras, India. Currently working on Learning Disability Assessment

Connect on Linkedin
https://www.linkedin.com/in/mridula-tv-71319a231/

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Posted by Clive Staples Lewis

Last updated: 2023-02-23 23:45:00