Designing a SVVR Educational Game to Cultivate Environmental Behavior Decision-Making Skills: A Case Study on Tropical Rainforest and Indigenous Issues (86608)

Session Information:

Monday, 25 November 2024 15:50
Session: Poster Session 1
Room: Orion Hall (5F)
Presentation Type: Poster Presentation

All presentation times are UTC + 9 (Asia/Tokyo)

Cultivating learners' environmental behavior decision-making skills is important for environmentally sustainable development. General lecture or discussion teaching methods lack realistic scenarios and interactivity in the experience design of environmental behavior decision-making. It is difficult to stimulate learners' motivation and enhance problem-solving abilities, leading to poor transfer of learning. To solve the above problems, this study designed an educational game with a realistic story context. The game employs game-based learning to promote learning motivation, combines Spherical Video-based Virtual Reality (SVVR) to provide realistic environments, and uses Google Forms to enhance interactivity to understand learners’ environmental behavior decisions. In this game, learners can talk to non-player characters (NPCs) in a complex tropical rainforest SVVR and engage in visual and auditory exploration to learn ecological knowledge and understand indigenous culture and challenges. Google Forms are used to solve puzzles and collect information about their personal environmental behavior decisions.
An empirical evaluation involving 20 Taiwanese high school students revealed high acceptance and high levels of flow for the game. This indicated that the game could promote learning engagement. After playing the game, learning effectiveness significantly improved, demonstrating the enhancement of knowledge acquisition. The results of the environmental behavior decision-making and environmental awareness assessments showed that the game effectively combines cognition and action. The learners were highly interested in exploring the rainforest and had negative feelings about the indigenous people's loss of homes. These results indicate that the game's realistic and interactive design can promote deeper understanding and experience and facilitate effective environmental behavior decision-making.

Authors:
Kang-Miao Cheng, National Taiwan University of Science and Technology, Taiwan
Huei-Tse Hou, National Taiwan University of Science and Technology, Taiwan


About the Presenter(s)
Kangmiao Cheng is currently a Ph.D. candidate at the Graduate Institute of Applied Science and Technology, NTUST. Her research focuses on digital game-based learning and the application of VR and AR in education.

Connect on Linkedin
https://www.linkedin.com/in/kangmiao-cheng-828656301

Connect on ResearchGate
https://www.researchgate.net/profile/Kang-Miao-Cheng

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Posted by Clive Staples Lewis

Last updated: 2023-02-23 23:45:00