Effectiveness of Game Based Teaching in Topic of Human Resource Management for Vocational College Students (88370)
Session: On Demand
Room: Virtual Video Presentation
Presentation Type: Virtual Presentation
The research objectives are as follows: 1) to design a game-based teaching technology course suitable for students and verify the effectiveness of student learning outcomes after game-based learning, 2) to explore the methods and techniques for promoting student learning in human resource management classes, thereby quickly bringing human resource talents to enterprises and helping to achieve the enterprise's long-term development goals, and 3) to contribute to the popularization of game-based teaching. The sample in the study was 64 students in two classes of Guangxi Peixian International Vocational College, China. The research sample was selected by Simple random sampling method. The instruments consisted of a questionnaire survey form, Interviews, pre-test questionnaires for the human resource management major, and post-test questionnaires for the human resource management major. Statistics used for data analysis were Mean, Standard deviation, Difference in scores 4. Square of the difference in scores, and Effectiveness index. The results revealed that in the human resource management major, the score before and after game teaching assumes that the relevant samples are drawn from two normal distributions, and the overall difference is also normally distributed. The average of game-based teaching techniques in human resource management courses consisted of pre-test (76.68), post-test (80.85), difference value 142, difference value square 644.
Authors:
Tiamyod Pasawano, Rajamangala University of Technology Thanyaburi, Thailand
Tan Qiulan, Rajamangala University of Technology Thanyaburi, Thailand
About the Presenter(s)
Master degree student (M.Ed.) in major of Learning Technology and Innovation. Faculty of Technical Education. Rajamangala University of Technology Thanyaburi, Thailand
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